Most of the players occupy barbaric or bonus villages. This is the worst way to spend your nobles. If you do so, you just slow down your progress by a new, small village. Basically, you would need to do the whole guide on the new village. Fortunately, Kamalot has an amazing prioritize-scheme. He ordered numbers to the buildings:
This is how you should prioritize your noble targets:
-Average level of resources [(sum of the resource structures' levels)/3] -Count academy as 30
-Level of smithy*3/2
-(Level of barracks + stable)*3/4;
Whichever is higher out of the four, you should noble that target first. As I have already mentioned in this guide: you should noble these villages at or near the edge of your farming area from your main
village.
Your first noble target should be at least 10 tiles away from your main.
The farther outside of your farming radius the better. Nobling inside your
farming radius does not increase your income. That is why it is important to
noble far away from your main so that you can effectively double (or almost double) your farming
radius. The same should be for your 3rd and maybe your 4th village.
After that simply just noble the most threatening players within 10-20 tiles of
any of your villages. If there are more than 2 villages within 10 times of
yours that are a threat, you should be cat(apul)ting down their smithy so you can keep
expanding elsewhere, unless they are the best target in the nearest 20.
Continue with that strategy until you have a large area, and simply cat down
players within your region that you do not want to be growing or you do not want
to noble yet. Only when you control a massive area, something like 20% of the entire that is covered by your villages should
you be starting to fill in the gaps.
A good way to decide which direction you want to expand first would be to send
out a few scouts. Look for villages that are clearly farmable by your
standards, and if the warehouses are full it means you hit the jackpot. The
players in that area are not farming, so when you noble in that area you will
have free reign of the resources there.
If the village is being farmed, and you are left with no alternative direction
to noble then you should figure out which player in that area is doing the most
farming and noble him instead (to find the player use: Ranking->In a day->Resources plundered).
You need to decide on the type of every new village. If you need help, click here.
Source:
Karmalot, 2008. Tribal Wars Forum. [Online]
Available at: https://forum.tribalwars.net/index.php?threads/guide-from-hq1-500-villages.137637/
Through the second stage you improve your farm radius, which allows you to produce Nobles. This stage is going to give a guideline how and what to do until you make your first Noble. Occupying new villages will lead to the forth and last stage. It is going to help you how to manage a whole Empire of villages. First things first, we go through the buildings and activities you should do. The Stable - Level 3 Produce LC's all the time. The best units to farm and increase your income. The Barracks - Level 5 Once you have units queued inside your stables, begin to queue your barracks.
Never stop producing units, ever. You will need plenty of them to attack other players and make farms of them or to occupy them.
The Farm
This is the only structure that you should be queuing inside your level-10-Headquarters (HQ). The
only time you want to upgrade this structure is when either your troop queue is
full & you have no more farm space, or you have troop queues long enough to
outlast the construction time of your farm. Take note: if you see the end of the space your farm provides at the current level, give it priority and upgrade it before you run out of space!
The Warehouse
Only build this structure as you need it. i.e. - If the next structure that you
will queue is too large. Only have it the exact size that you need to queue
your next structure use the market to hold extra resources if one of them gets
oversized (e.g. give an offer with a 1:3 ratio).
The Market - Level 5
A market level 5 is good to have in case you need to balance your resources (e.g. too much wood in comparison with iron of what you should have 2,5 times more than wood to produce LC's), but its size depends on your haul ratio as well. Anyway, try not to upgrade this past level 10
until you have nobles. Probably it should not exceed level 5 until you have Smithy level 15.
Resource Structures Do not construct anything other than resources at this stage
in the game. The only exception to this would be to upgrade your farm and
warehouse accordingly which will be described below in greater detail.
Continue upgrading your resources until you can keep your HQ level 10 upgrading
resources 24/7. This time you will probably need premium to list more than 2 buildings in your HQ. At this point of the game you will need less clay (for your army), so it would be a good composition of resource upgrades: 14-11-17.
Again, you necessary resource levels are highly determined by your farming activity and the resource ratio in your hauls. Here is a helpful
table, in the format described above, detailing the increase in production to
resource cost ratio. This does not mean build these resources, it is only to be
used as a tool to help you decide which ones are the most cost effective. What
resources you actually build should depend only on your resources coming in via
your farms.
This is when you should queue a resource structure:
-Your Farm Space is sufficient to last the build time of your resource
structure
-Your warehouse space is sufficient
-You have troops queued in your Barracks 5 & Stables 3 (axes and LC's)
NOTE - it is a very good idea to not go past this point until you can sustain a
stables & barracks queue while you are offline or sleeping, working etc. i.e
- Your stables & barracks queue must be longer than the longest period that
you will be offline for.
The Smithy - Level 10
Upgrading this structure past level 5 once you can sustain LC, Axe queues
non-stop & your resources are high enough such that your HQ queue is
non-stop. Once you start upgrading this building, you should only build two
structures along side the smithy:
-The Farm
-The Warehouse
Do not queue anything else in your HQ beside those 3 structures. Again, this is
all meanwhile having constant stables & barracks queue.
The Workshop - Level 2
Once your Smithy has reached level 10, construct your workshop to level 2. Tech
rams and start your ram production. Build them constantly until you can produce
catapults. This should be about 25-50 rams or so. It must be enough to start off with
and will be good until you start to encounter players that have not yet stopped
playing, in which case you will not be clearing anyway until you have all of the
other villages inside your 20x20 on farm. Once you have catapults, you will then
need to resume your ram production at that point.
The Smithy - Level 12
You will need a few cats to submit a few players around you into quitting the
game or restarting elsewhere then this is the time to get a few cats into the
farm space. Tech Catapults and make around 20-50, or a 75-100 if you feel you
will need more deterrence to force your neighbors to abandon their villages or
stop logging on. You can check their activity here:link.
Head Quarters - Level 23
By now you should have enough LC's and Axes farming such that you will be able
to upgrade your HQ continually. Remember, only upgrade this structure when you
begin to experience periods when you have both your Stables 3 and Barracks 5
queued 24/7 without running out of farm space and you have sufficient warehouse
space as well. That way you can continue to upgrade your resources more quickly. If you
start experiencing periods where your HQ queue becomes empty because you do not
have the resources to keep your stables & barracks queued, then it is
because you upgraded this structure too far, and should have upgraded a
resource structure instead. Continue with this strategy until you have AT LEAST
HQ23. The higher it gets, the more time you will save and the faster you will
build nobles. However, the higher you go, the most costly it will become. So
how high you need to raise this structure will depend greatly on how active in
farming you are. Kamalot, who wrote this guide typically raises it to about 23-25. 26 to 25 only saves an
extra 5-10 hours or so. Just remember, it is important to keep the queue going
24/7 or the time you save in production turns into extra time spent on
production. If you want to get deeper and learn more about the construction time, click here.
The Stable - Level 10
Since the stables is your main farming tool, you need to upgrade this
structure to 10 as soon as possible. Of course, only you are done with the steps above.
The Barracks - Level 10
Now you will need to plan ahead for when you start to clear villages.
Upgrade your Barracks to level 10 to increase your Axe:LC ratio. Axes are cheaper, if you want to use your army to knock up your neighbors' door (instead of farming), you will need much more axe than LC.
The Market - Level 10
This structure is cheap and quick to build. The real optimal level of the market will depend
on the resource ratios you are collecting from farming. You can sometimes get
away with upgrading this post-barracks and post-stables. On the other hand, you might need market to reallocate resources when you upgrade your smithy or wall.
The Stable - Level 15
This is your pre-noble Stable goal. Get this structure to 15. The bigger army you need, the higher levels of stable (and barracks) are necessary.
The Barracks - Level 20
Once you have completed your stables pre-noble quality, you will want to upgrade
your barracks to at least level 20, Level 23 is even better and more ideal but
this will depend on your activeness, whether you can afford it or not. Maximizing your
production capabilities is important because once you're producing nobles you
will have wasted some units killing off a player while you noble (attack with noble) him or her, thus you
will need to be capable of quickly re-producing your units for your next
target.
The Warehouse - Level 24/25
Since your production is so good you will need at least a Farm 29 or a Farm 30
Pre-Academy, depending on how quick you were at this build order. Farm 29
requires Warehouse 24, and the Farm 30 requires the Warehouse 25. Get them up
respectively before proceeding. There is no benefit from Smithy 13-20 Pre-Noble
so you should get your warehouse up first.
The Farm - Level 29/30
As stated just before here, you will need Farm 29-30 pre-noble with this build
order to house your units. Build this before proceeding to finish your smithy.
If you are on a so-called "teching world", you may want to juggle your smithy in here but it is not really possible because of the unit production levels and
queue lengths.
The Smithy - Level 20
Now that you have your stables 15 and barracks 20-23, now it is time to make
the push to your Smithy 20. Remember, you must still continue your 24/7 queue's
of your stables and barracks.
The Academy Finally, we arrived to the building, in which you are going to produce noblemen to conquer new villages. Once you achieved Smithy Level 20, construct your academy and start your noble
production and find a nice big juicy player target. If you followed this
strategy closely you will be able to noble anyone of your choosing.
At this stage in the game you should have around 200 farms. I suggest to occupy a player, who is not your farm, but it really depends on you.
The Wall 20
Once you are nobling villages you will need to upgrade your wall, because you are going to draw others' attention. This guide is
about complete map dominance in your 20x20. Following it will cause you to both
out-grow and starve your enemies and clearing the ones that will not become
noble targets. Walls are a defensive structure and since this guide is about
all Offense & map control, they are not needed. Walls are used to boost your defensive capabilities and you do not need walls until you need to defend -since you have no defense, your tribe is going to protect you.
With that said I will also point out that you only need to defend against
nobles. When such is the case, again as a consequence of following this guide,
you will be the largest player inside your 20x20 and most of the time your
45x45. As you can see here, you will not be needing to fear anyone in your
area. You will be the first one in your 45x45 with a complete noble train*. And
you will also be nobling the largest village in your 45x45 which in turn should
be offensive. As stated below in the village ratios and noble targets, you
should be running about 3 offensive villages before making a defensive one. If
you are really new then you should go to a 2:1 ratio, but I assure you, a 3:1
ratio is quite safe if you have a strong enough lead on your opponents.
Wood/Clay/Iron - Level 30
Now is the time to start spending money on upgrading your resources each to
level 30. It is important not let any form of unit production or structure
upgrade to be slowed down by the production of packets or coins to produce
nobles. It will greatly benefit you to only produce packets & coins second
to increa your forms of income: troop production & resource structures.
The faster you max out your resource structures, the faster you will achieve
maximum coin and packet production from your village.
Coins & Packet Production
Again, as stated above, coin and packet production comes last. You need one more of them to produce a nobleman and occupy a new village - e.g. if you have 10 villages, you will need 11 coins to produce the next nobleman.
Smithy Research
This section is strictly in regards to the 10-level tech system. Here you will see the minimum number of troops required to make upgrading the research on your
units more cost-beneficial than queuing another unit. Obviously as your
queues become longer and longer, you will be upgrading your tech levels much
sooner than the thresholds stated below, however it is good to note that they
do exist. Upgrading your research is prioritized before upgrading structures,
and after adding troops to the queue. Following the above build order should
yield Axe 10, LC 10, Rams 8 or 9 Pre-Noble where you will have about 5000 axes and
3000 LC's and 220-240 rams.
Anything prior to this section of this guide, I believe Karmalot's strategy is the best way to play
the game. By the end of this stage you will have had nobles. In the next and the last stage you are going to learn how to manage your Empire of Villages.
Source:
Karmalot, 2008. Tribal Wars Forum. [Online]
Available at: https://forum.tribalwars.net/index.php?threads/guide-from-hq1-500-villages.137637/