Wednesday, January 4, 2017

From Axes to Light Cavalry

The first stage has made the production of Light Cavalry (LC) possible. This stage put special emphasis on LC's to improve your farming area. The extra resources will contribute to a bigger army and will be the base of the production of nobles (stage 3).

Let's start the second stage:


If you save up enough resources, you should upgrade some resources.


Building order:
16.00 49.00 Clay 5
18.00 55.33 Iron 3
19.83 62.67 Wood 8
22.17 69.17 Iron 4


Here you may have noticed that Clay 5 should have come before Wood 7 according to its Production increase per cost, however at this stage in the game wood is just more important because of spear production. Again, this is subject to your haul ratio's and may vary slightly.

At this stage, you will probably want to construct a market to take advantage of the great deals there. Try to get at least a 1.5 ratio on your resources. The level of the market should reflect your haul ratio. Do not waste too much resources on constructing it, a 2-3 as a maximum level of the market should be enough.


Building order:
Market 1
Market 2

At this stage in the game, again, taking into account your haul-ratio from your farms and adjusting accordingly, but keep in mind, you need to go for LCs.


Building order:
18.00 54.89 Clay 6
20.63 65.13 Iron 5
21.29 67.71 Wood 9
20.50 62.30 Clay 7
21.94 70.24 Wood 10
22.78 72.78 Iron 6
24.53 79.21 Wood 11

After this point, upgrade your warehouse only until you reach level 6. Keep in mind: your village is producing resources during you are away from your computer. You need to make sure your warehouse will not be full when you (e.g.) get up in the morning.

HQ 10, Barracks 5, Smithy 5, Stable 3


Building order:
Headquarters 10
Barracks 5
Smithy 5
Stables 3

Construct the HQ first, then the barracks and then the smithy. This is because you may still be in the axe/spear production stages during this time, depending on how active in farming you have been and how many farms there are in your location. Then the stables and research LC`s and resource scouts only if quests are available on your world (it is going to give you 10 scouts and 10 LC's).

Queue up some LC`s, then send them out farming to your current farms and/or new inactive village farms, where applicable. As always, use your simulator to make sure your LC's will not die. Send as few of them, to as many villages as possible. You only really need scouts to scout the villages that you're not quite sure if they built troops in or not and would like to farm. Another fun thing to do at this stage is to scout every village inside your 15x15. This will let them all know that you are far beyond them and some of them might even restart right away because of it (important: do not send scouts to villages, which have 170+ points if you started with 26 points). Do not produce anything but LC's if you do not have enough LC's in your queue to last until whatever else you want to build is complete - e.g. do not queue your 45 minutes of axes if you do not have at least 45 minutes of LC queued up, and do not queue 45 minutes of structure upgrades if you do not have both 45 minutes of LC's and 45 of axes queued. Farm with your LC`s. Never stop producing LC`s.


If you are lack of inhabitants or storage capacity, just upgrade your Farm and Warehouse!

Farming The Inactive Players
Monitor players on Tribal Wars Map to see whether surrounding players are active (so their point is growing) or not. You cannot afford to draw attention to yourself here by taunting other players to attack you. Do not attack any active players that are growing or may be building troops. The whole idea of LC farming is to out-farm your opponents and starve them, allowing yourself to grow more quickly than them. Losing troops at this stage in the game hurts only yourself and slows your own growth. Only farm barbarians or villages that have the base-set of points, that is their points are the same as when their village was created, or villages, which are surely inactive and have no troops.

Continue to do this until all of the farmable villages (non-active players) are being farmed. In which case, you must do one of two things: start farming farther away in the same manner, or attack another player that has grown their village. The best case here is to expand your farming borders without attacking another player. This will depend on how active you are and will determine how fast you can grow because if you are not losing troops, then you are growing faster than if you were. But if you are limited by your activity in this manner then you must attack another player to stop him from growing and farming your targets.

Creating More Farms

If you determine that you must attack another player to continue growing, you should start from the lowest point players in your farming radius and move up from there.

These are the only conditions you should use to determine if you will attack a player.
- All of the farmable villages inside your 15x15 are currently being farmed by two groups(one returning and one attacking). And upon clearing the player or new farm you will still have enough troops to continue farming all of these farms in this manner AND the farm you just created.
- Your farms are starting to run dry because someone else is farming them (to find the player who farms you out: Ranking->In a day->Resources plundered)
- You will suffer the least amount of losses if you attack this player because he will either be a good farm or is farming your farms and slowing you down.

Remember, the key here is to do what you need to do to grow the fastest way possible at all the times. Losing troops at this stage in the game will slow you down so avoid attacking players at all costs, especially those rivalling your points. Players that above you or that have the same points as you will be potential farms later on or future noble targets. Once you have your LC production line
 24/7 you will grow faster than them. It is just slow at first because you are producing only units and not buildings, while they are producing buildings. The growth for both is exponential but for you the curve will have a much much higher slope.

If you follow this strategy, you will quickly achieve the first Nobles.

Source:
Karmalot, 2008. Tribal Wars Forum. [Online] 
Available at: https://forum.tribalwars.net/index.php?threads/guide-from-hq1-500-villages.137637/
[Accessed 04 01 2017].

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