Wednesday, January 4, 2017

Game concept

First things first: If you do not understand any point, please feel free to ask!

Before we start the guide, there are a few points, which are too crucial to skip them. It is important to understand and keep in mind these statements during you are reading the guide.

  • First of all, you need to understand the fact, there are several strategies to play the game, this guide is only one approach (a pretty good one :P) out of the hundreds
  • If you are just getting familiar with the game, or do not have that much free time, do not register at opening of the world. Wait a at least a week, and start your game at the edge of the map. The most professional players are always in the middle of the map.
  • You need to be active. The more you farm (attack and get resources from other villages), the faster you grow. Quite simple. You may want to use premium points (Farm Assistant) to make farmin simpler.
  • Sometimes the situation calls for something different. For example, resource balancing. You can not predict exactly what the resource ratios your hauls will come, so therefore it is impossible to say which exact resource upgrades you need to upgrade first. However, the values stated in this guide should give you a general idea for most cases
  • When the Beginner Protection(BP) ends in your area, you must be the first person to empty the warehouses of the inactive villages. For this reason, rushing LC's is not good because you will not have enough units to empty these warehouses in time. For this, you will need several groups of a few axes + spears for each village. Keep in mind: in one inactive, 26 points-village there are 3000 resources (1000 wood, 1000 clay, 1000 iron)
  • For the reason stated above:
  • -The purpose of spears = to afford to buy axes pre-BP (read more here)
  • -The purpose of axes = to escort your spears so they don't die while farming
  • -an ideal target is about 5-10 axes and 5-10 spears per farm, depending on how active the farming area is. If your army come back without full haul, you need to spend less units to more villages. IMPORTANT: use the simulator, you need to protect all the troops. Check the number of axes and spears without wall, with lvl 1 wall etc. Find the perfect combination!
  • Light Cavalries (LC) are the most time and cost efficient unit for farming and because of this:
  • -The money you make post-BP from the inactive villages will more than pay for your LC tech (more information about tech system: link)
  • -Once you have LC's, produce NOTHING but LC's. If you cannot afford to produce LC's 24/7 with stables level 3, then you are not advised to produce anything else
  • -The purpose Post-BP Spear + Axe Farming is to maximize your capacity to produce LC's as early as possible. Rushing LC's does not account this economic principle. Once you can afford to produce LC's non-stop, then you can produce axes. Farming with Spear + Axes prior to LC tech will enable you to produce LC's + Axes earlier than just rushing LC's without Axe+Spear Farming
  • Again, once you have the capacity to produce LC's, build NOTHING but LC's, except farm/warehouse as needed
  • Once you can afford to produce LC's non-stop, then produce axes along with your LC's and nothing else, except farm/warehouse as needed
  • IMPORTANT: most of the players start to construct buildings to promote their place on the rank list. Trust me, after 2-3 weeks, you will get in the top 50 with this method
  • Once you can afford to produce LC's + Axes non-stop, then you can upgrade structures and continue with the build order (see later). Troop production is the most important concept of this game
  • Active farming troops will out produce any resource structure upgrade. Of course, this system consumes a lot of energy and free time. I suggest to use the application of the game: it is simpler and easier to send your troops to other villages
  • And the most important things: there are several quests in the game (but not in all servers), which are created to help your progress. This guide is not built on the quests. I suggest the following: follow the guideline you find on this page. Sooner or later you will fulfil all requirements of the quests to get their rewards.

This list gives an impression, how your construction order will look like:

Statue

Build Paladin

Farm + Upgrade Resources

Headquarters 3

Barracks 1

Build Spears
Farm + Upgrade Resources
Headquarters 5
Smithy 2
Tech Axes
Build Axes
Farm with spears and axes (5-10 troops in groups) + Upgrade Resources + Construct Market 1-2
Barracks 5
Headquarters 10
Smithy 5
Stables 3
Tech Light Cavalry
Constantly Build Light Cavalry Only
Farm, Queue Troops
Tech Scouts
Get a a few scouts from a quest + build a few if there are active players around
Constantly Build Light Cavalry and Axes Only
Farm, Queue Troops
Market 1 - 5(It highly depends on your resource balancing needs)
Upgrade Resources Until HQ is working 24/7
Smithy 10
Workshop 1
Tech Rams
Constantly Build Light Cavalry + Axes (start to build rams, but not constantly)
Farm, Queue Troops
Workshop 2
Smithy 12
Tech Catapults
Constantly Build Light Cavalry + Axes (continue to build rams and cats)
Farm, Queue Troops
HQ23-30
Stables 10
Barracks 10
Stables 15
Barracks 20
Market 10
Warehouse 23/24
Construct your farm 30
Smithy 20
Academy
Constantly Build Light Cavalry + Axes + Rams/Cats
Farm, Queue Troops
Stables 20
Barracks 25
Wall 20

Build Nobles

Choose a Noble Target

Conquer the Target




Of course, it looks weird, but everything will be detailed and explained later :)


Source:
Karmalot, 2008. Tribal Wars Forum. [Online] 
Available at: https://forum.tribalwars.net/index.php?threads/guide-from-hq1-500-villages.137637/
[Accessed 04 01 2017].

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