By the end of the previous stage you trained your first nobles. The last stage provide information, which - I hope - will help you to manage the mass of your villages.
Ideally, you want all of your villages to have the same amount of points, which includes defensive villages, offensive villages etc. Having similar building structures will help you achieve this and will also allow you to easily change an offensive village to a defensive one if needed in the future.
Ideally, you want all of your villages to have the same amount of points, which includes defensive villages, offensive villages etc. Having similar building structures will help you achieve this and will also allow you to easily change an offensive village to a defensive one if needed in the future.
Obviously, your various types of villages will require different structure
levels to be efficient. So you will have to tweak the structure levels slightly
based on what type of village it is. The less points in your villages the
better. This is to leave the most farm space possible per village for troops.
The more troops you have in your offensive village, the more damage you will
deal and the less losses you will take when attacking. People usually say "a few hundreds extra troops do not matter", but when you have hundreds of villages, it does count. Another important factor
to remember here is production time. The higher your barracks/stables/workshop
in these villages, the faster you can produce full nukes, and the faster you will
be able to clear players around you, expanding your map control. So for this
purpose, all of the villages discussed here will achieve a total of 9714
points (of course, it is differs from words where churches are available, .
Your first village should be an offensive village with minimal defensive troops
in it. How many really depends on how active you are and what quality of
players are around you. Ideally you want no more defense than you build
pre-LC`s. Actually you can disarm your spears if you control your 15x15 area.
All of your villages should be offensive until you need to produce defensive
units to defend against a neighbor that is producing nobles. If you noble quickly
enough and produce enough offensive troops, controlling your area, you will be
able to eliminate those players by taking their village before they become a
threat to you. This is why you should really only be nobling villages that have
academies. Another factor in how many offensive villages you should build prior
to building defensive ones is the remaining quality of your first village`s
nuke.
These offensive villages should all be outside of your current farming area. This way the units you produce to farm (LC`s and axes) will not be farming the
same farms that you are currently farming. A good way to search for a direction
to noble is to scout various villages in different directions and see where
most often the warehouses are fullest. That is where you should noble because
less people are farming there. If you do it well, you will double your farming area as well. Now you can see, the activity is the key point of the game. Now you will able to farm two times more.
You can really get away with making 4 or 5 offensive villages before dedicating
a defensive one. But again, this depends on how active you are. You also need to put in calculation you tribe mates' and enemies' location. If you end up
nobling a village for some reason inside your farming radius, might as well
make that one your first defensive village.
First things first, you will need to choose your target that you want to occupy.
First things first, you will need to choose your target that you want to occupy.
Source:
Karmalot, 2008. Tribal Wars Forum. [Online]
Available at: https://forum.tribalwars.net/index.php?threads/guide-from-hq1-500-villages.137637/
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